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5/15/25
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Comment on [#6657] Allow SyncML conflict resolution by duplication
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> The SyncML module in Horde responds to a conflict situation (item > edited on both the server and the client since the last > synchronization) with "first synchronization wins". This means the > client will usually overwrite any modifications done on the server as > the client usually synchs first during a synchronization run. > > > > The attached patch will respond to such conflicts with a duplication > of the conflicting element. I believe this is preferable over > possible data loss. If necessary it could also be made configurable.
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