6.0.0-beta1
7/26/25

[#8898] Map loading non-existant js files
Summary Map loading non-existant js files
Queue Kronolith
Queue Version Git master
Type Bug
State Resolved
Priority 2. Medium
Owners mrubinsk (at) horde (dot) org
Requester jan (at) horde (dot) org
Created 03/04/2010 (5623 days ago)
Due
Updated 03/04/2010 (5623 days ago)
Assigned
Resolved 03/04/2010 (5623 days ago)
Github Issue Link
Github Pull Request
Milestone
Patch No

History
03/04/2010 04:05:51 PM Michael Rubinsky State ⇒ Resolved
 
03/04/2010 04:05:37 PM CVS Commit Comment #2 Reply to this comment
Changes have been made in Git for this ticket:

The Null geocoder object is in map.js, not it's own file.
Fixes Bug: #8898

http://git.horde.org/diff.php/horde/js/hordemap/map.js?rt=horde-git&r1=c7dfe7056da2dfd60ee24e9031ad7eec3fa4fd84&r2=4075ca7cf5890346877625c5a9d711c6fb0fe02f
03/04/2010 10:52:56 AM Jan Schneider Comment #1
Priority ⇒ 2. Medium
Patch ⇒ No
Milestone ⇒
Assigned to Michael Rubinsky
Queue ⇒ Kronolith
Summary ⇒ Map loading non-existant js files
Type ⇒ Bug
State ⇒ Assigned
Reply to this comment
If using the null geocoder, the map code tries to load the js files 
"null.js" and "undefined" when editing/creating an event.

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