| Summary | Allow SyncML conflict resolution by duplication |
| Queue | SyncML |
| Type | Enhancement |
| State | Assigned |
| Priority | 1. Low |
| Owners | Karsten Fourmont <karsten (at) horde (dot) org>, Jan Schneider <jan (at) horde (dot) org> |
| Requester | Gunnar Wrobel <p (at) rdus (dot) de> |
| Created | 04/28/2008 (71 days ago) |
| Due | |
| Updated | 05/07/2008 (62 days ago) |
| Assigned | 05/01/2008 (68 days ago) |
| Resolved | |
| Attachments | HK-GW-SyncML_conflicts.patch ![]() HK-GW-SyncML_conflicts[1].patch ![]() |
| Milestone | |
| Patch | Yes |
New Attachment: HK-GW-SyncML_conflicts[1].patch
Assigned to Jan Schneider
New Attachment: HK-GW-SyncML_conflicts.patch
Patch ⇒
Milestone ⇒
Queue ⇒ SyncML
Summary ⇒ Allow SyncML conflict resolution by duplication
Type ⇒ Enhancement
Priority ⇒ 1. Low
State ⇒ New
edited on both the server and the client since the last
synchronization) with "first synchronization wins". This means the
client will usually overwrite any modifications done on the server as
the client usually synchs first during a synchronization run.
The attached patch will respond to such conflicts with a duplication
of the conflicting element. I believe this is preferable over possible
data loss. If necessary it could also be made configurable.